Server status
A live check against the game server: online players and the status of every service.
Services
LiveServer time --:--
–players online
Checking…
- LoginChecking…
- ChatChecking…
- Channel 0Checking…
- Channel 1Checking…
- Event channelChecking…
Data is requested directly from the game MasterServer every 30 seconds. If the site cannot reach it, we say so instead of showing made-up numbers.
How it is measured
The site asks the game MasterServer directly, the same server that coordinates login and channels. Anyone in the world or on character select counts as online.