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Server status

A live check against the game server: online players and the status of every service.

Services

LiveServer time --:--

–players online

Checking…

  • LoginChecking…
  • ChatChecking…
  • Channel 0Checking…
  • Channel 1Checking…
  • Event channelChecking…

Data is requested directly from the game MasterServer every 30 seconds. If the site cannot reach it, we say so instead of showing made-up numbers.

How it is measured

The site asks the game MasterServer directly, the same server that coordinates login and channels. Anyone in the world or on character select counts as online.